Early Stage Product Questions
Who What When Where Why and How - A Short Silicon Valley Poem
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The CEO looks at the market conditions to identify a problem that a user segment has.
Consumes: when, where
Answers: who, why
The CEO looks at the market conditions to identify a problem that a user segment has.
Consumes: when, where
Answers: who, why
One of the most common university majors for past presidents is History. In fact, students of history find their way into some of the most “influential” professions, with careers in politics, policy-making, and law.
Those who study history learn of the decisions that were made in the past, the reasoning behind them, and the results thereafter. Thus those who study history might have a better understanding of policies that they are working on, the options available to them, and the potential consequences.
Although this kind of history-based work sits firmly in the humanities, it’s not all that different from what we do here in Silicon Valley.
There’s a common trend among companies, blogs, and even Github repositories to create a list of “tools” for startups. Here’s a startup built on that premise: Startup Stash. Here’s a Medium article: 400 Free Resources And Tools For Entrepreneurs, Freelancers and Startups. Here’s a Github: Awesome Startup. Here’s a VC resources page: Antler Toolbox.
When I saw the first of these appear, I think it was a list on GitHub, it was pretty cool and I even bookmarked the site. But by now, these resource lists are becoming incredibly useless and boring.
I play a fair amount of video games, including emotional, aesthetic games like Florence and complex, open games like Dwarf Fortress. Over the years there are periodically discussions about whether video games are art. For example, here are articles from Time and London Review of Books on the subject.
These discussions tend to ask about the aesthetic and entertainment values of the medium, trying to address the question of what exactly makes art, art. But to peel back the layer of indirection, art at its core is anything that is culture; It is a shared experience.
And interestingly, that’s what disqualifies video games.
OpenAI recently shut down one of their clients' chatbot projects and this was discussed on Hacker News with plenty of arguments on both sides. I’m of the opinion that we should default to be on the side of OpenAI for this one.
To be honest, I’m scared of commiting content to the Internet. As a recovering perfectionist, I’m always scared to reveal the parts of me that are less than perfect. When I think of a blog entry, I think it needs to be fleshed out and insightful and fulfilling. But as Neil Fiore points out in The Now Habit, when we think about the final version of a project, we discredit all the dirty, imperfect work that has to go in to the steps of getting there. And this mental block causes us to procrastinate.